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All Main Missions and Side Quests in Final Fantasy 16

Final Fantasy XVI features a lot of content to keep players engaged for extended periods. Whether you want to focus on the main story, complete all sidequests, or explore the world — there is always something to do. The main quest should take the typical player around 30 to 40 hours to complete if that’s the player’s primary focus, which poses the question: how many main quests are in the game? This guide will cover the complete list of main missions in Final Fantasy XVI.

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Complete List of All Main Missions in Final Fantasy 16

Final Fantasy XVI has 68 main missions. Players can complete side quests during these main missions, making them last longer. Below you will find the complete list of all main missions in Final Fantasy XVI.

  • A Flame Summoned
  • To Kill a Dominant
  • Pride
  • Sunrise, Sunset
  • Lost in a Fog
  • Flight of a Fledgling
  • A Chance Encounter
  • Hide, Hideaway
  • Fanning Embers
  • Louder than Words
  • The Dead of Night
  • Headwind
  • Wings of Change
  • Awakening
  • The Wages of Guilt
  • The Hunter and the Hunted
  • Homecoming
  • Building Bridges
  • A Bearer’s Lot
  • Holding On
  • Back in the Day
  • Buried Memories
  • The Meaning of Life
  • Righting Wrongs
  • The Dame
  • The Crystals’ Curse
  • Cid the Outlaw
  • Home, Sweet Home
  • The Gathering Storm
  • Dark Clouds Gather
  • Release
  • Bloodlines
  • Black Light Burns
  • Black or White
  • Here Be Monsters
  • Fire and Ice
  • After the Storm
  • Capital Punishment
  • Bolts from the Blue
  • Getting to Work
  • Riddle of the Sands
  • Follow the Crystals
  • Into the Darkness
  • Out of the Shadow
  • Letting off Steam I
  • Letting off Steam II
  • Letting off Steam III
  • Onward
  • To Catch a Thief
  • Blood from the Stones
  • Fire in the Sky
  • Things Fall Apart
  • Why We Fight
  • The Flames of War
  • Down the Rabbit Hole
  • Cloak and Dagger
  • Evenfall
  • A Song of Hope
  • Like Father, Like Daughter
  • Full Steam
  • Through the Maelstrom
  • Across the Narrow
  • Footfalls in Ash
  • The Last King
  • Brotherhood
  • Streets of Madness
  • Back to Their Origin
  • Of Gods and Men
  • Related: Final Fantasy XVI Review

    How Long Does It Take to Beat Final Fantasy 16?

    Final Fantasy XVI should take players around 30 to 40 hours to complete when focusing on the main story. Completionists are a different story, though, as doing everything in the game can potentially take 70-80 hours (possibly longer). These include side quests and Notorious Mark bounty hunts — each of which can be time-consuming. These numbers can vary greatly depending on skill level and whether you take your time exploring every nook and cranny of the FFXVI world.

    All Side Quests in Final Fantasy 16

    Outside of Final Fantasy 16’s main quests, players can get lost in many side activities, such as Notorious Mark Hunts and Side Quests. Below you will find all of the game’s side quests and the location you can find them in.

    Hideaway Side Quests

  • Food for Thought
  • Make Do and Mend
  • A Place for Everyone
  • Moving Heaven and Earth
  • Needs of the Many
  • Red Letter Day
  • Caulk and Ball
  • The Fruits of Her Labors
  • A Culinary Pilgrimage
  • Blacksmith’s Blues
  • Cut from the Cloth
  • The Root of the Problem
  • The Weight of Command
  • Do No Harm
  • Weird Science
  • Blacksmith Blues II
  • A Bone to Pick
  • Payback
  • Smooth Like Butter
  • An Eye for the Eye
  • Not to be Outdone
  • On Balance
  • Please, Sir, Can I have Some Morbol
  • Tears of Mercy
  • Blacksmith Blues III
  • Even Weirder Science
  • Self-Determination
  • Blacksmith’s Blues IV
  • Phoenix, Heal Thyself
  • Three’s Company
  • Where There’s a Will
  • Nobody’s Tool
  • Trial and Error
  • Aiming High
  • Litany of Errors
  • More than Words
  • An Inconvenient Truth
  • Priceless
  • A Tail to Tell
  • Silver Linings
  • Rosaria Side Quests

  • What a Bird Wants
  • Crystalline Lifeline
  • False Friends
  • Beast Against Beast
  • While the Cat’s Away
  • The White-Winged Wonder
  • Rekindling the Flame
  • Rekindling the Flame II
  • Sanbreque Side Quests

  • Under New Management
  • Under New Management II
  • For Great Justice
  • For Great Justice II
  • All Bark
  • Playthings
  • Pride Comes Before a Fall
  • Friend of the People
  • The Want Beyond the Wall
  • Dying on the Vine
  • Welcoming Committee
  • Dhalmekia Side Quests

  • Duty Undying
  • Duty Undying II
  • Trading Places
  • Trading Places II
  • Lines in the Sand
  • Lines in the Sand II
  • Skin Trade
  • Carved in Stone
  • Bad Blood
  • Bearer of Good News
  • Live and Let Live
  • Onward to Discovery
  • Get Cart
  • Use Your Load
  • Hot Water
  • Carving Out a Niche
  • Waloed Side Quests

  • Laid to Rest
  • Side quests are worth taking on as some reward the player with valuable crafting materials and emotional storylines. So don’t overlook all of these side quests and take the time to complete them all!

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